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DUNGEON GOLF

Art Lead Role / Dungeon Golf is a multi-player competitive mini-golf game in a Dungeon.

 

Responsibilities included creating concepts for characters, enemies, modular environment pieces, marketing images and art direction for the game, as well as leading a small team of lovely artists.  Also created 3D models, textures and animations for some characters and props.

3D WORK

All characters props and environments, designed, modelled, textured, rigged & animated by me unless otherwise stated.

600x900_Image
AT_AdditionalProps
Props_Coloured_AT_2
VolcanicForge_Coal_CoolingLavaRamps
VolcanicForge_Props4
Kobold Shield Concept
Golem_V2_Coloured
NecromancerModel
Barbarian
Barbarian_AnimationRefQuickSketches
Barbarian_Final_Approved_Concept
AT_FloorDecals+Ramps

Commission project: Non-standard VTuber character - live tracked. Created in Blender with hand-painted texture.

BeardedVulture_Blink.gif
BeardedVulture.gif

Commission project: Stylised bearded vulture 

3D

3D Creatures

Robin.png

My Original 2D Concept

Robin_GIF.gif

3D Low Poly Model

3D Robin Model.png
OptimisedRobinTexture.png
Professional Work 3D

3D Stills

Optimised Texture

VR Safety Training Simulator

Responsibilities included: Quick turnaround creating low-poly props and animals for a Camp Couns

Dog_Texture.PNG
Dog_Wireframe.PNG
Dog_PoseRotate.gif
Bear_Texture.PNG
Bear_Wireframe.PNG
Update_edited.jpg

Small selection of low-poly props created for the VR Training Simulator

3D Map Designs for BTD6

Responsibilities Included: 
Creating low poly 3D Assets, Textures, Ambient Particle Effects, Unity implementation and Visual Design in collaboration with the Art Director on the game.

ChutesBTD6.png
SpiceIslandBTD6.png
CrackedBTD6.png
EndofRoadNew.jpg

3D Environment Concepts

Responsibilities Included: 
Concept and Establish a Visual Style for Maps for the Apple Arcade title "Red Reign" 

SwampMap.png
SwampMapNew.png
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