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3D WORK

All characters props and environments, designed, modelled, textured, rigged & animated by me unless otherwise stated.

 Stylised Character Models 

Animals

Robin_GIF.gif
TopHatCrab_LongAnimation (1).gif
Bluejay_GIF.gif

Low-poly 3D models made in Blender, handpainted textures in Photoshop.

BeardedVulture.gif

Bearded vulture animation loop.

Created a non-humanoid Vtuber character for a client. Made in Blender, exported via Unity, live tracked in this video with VSeeFace.

Characters

"Dungeon Golf" is a family friendly couch + online co-op game where you play mini-golf in a dungeon with a cast of silly fantasy characters. I was Art Lead for this title and my responsibilities included setting and creating the art direction for the game, providing concept art for the team and feedback including paintovers, as well as making some characters, enemies and props myself from concept through to implementation in engine. 

Necromancer_Iterations1.png
NecromancerModel.png

Early character concept for the Necromancer. Complete with annoying enchanted skull who is used as the Necromancers golf club! Sculpted in Zbrush, textured in Substance Painter with retopology and animation created in Blender.

Special ability animation and death animation.

Creatures

Below is a selection of enemies created for the project. We needed classic feeling enemies that felt like they would be at home in a dungeon environment.

Skeleton_Cleanup.png
Skeleton_Attack.gif
Skeleton_Death2.gif
Zombie_Cleanup.png
Zombie_Attack.gif
Zombie_Walk2.gif
Goblin_Cleanup.png
Goblin_Death.gif
Goblin_RevisedAttack.gif
Golem_V2_Coloured.png
Golem_Attack_Revised.gif
Golem_Damage2.gif
Slime_WalkWIP.gif
Slime_AttackWIP.gif
SlimeMat_EdgeFixed.gif

Slime enemy animations in Blender then created the shader for the creature in Unity.

Dog_PoseRotate.gif
Bear_Texture.PNG

Low-poly dog and bear characters created for a VR training simulator.

Kobold ShieldRoughConcept.png
icecream_truck_inUnity.gif
VehicleStyling_ExampleModels_Paintover.png
3D

3D Creatures

Robin.png

My Original 2D Concept

Robin_GIF.gif

3D Low Poly Model

3D Robin Model.png
OptimisedRobinTexture.png
Professional Work 3D

3D Stills

Optimised Texture

Update_edited.jpg

Small selection of low-poly props created for the VR Training Simulator

3D Map Designs for BTD6

Responsibilities Included: 
Creating low poly 3D Assets, Textures, Ambient Particle Effects, Unity implementation and Visual Design in collaboration with the Art Director on the game.

ChutesBTD6.png
SpiceIslandBTD6.png
CrackedBTD6.png
EndofRoadNew.jpg

3D Environment Concepts

Responsibilities Included: 
Concept and Establish a Visual Style for Maps for the Apple Arcade title "Red Reign" 

SwampMap.png
SwampMapNew.png
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