PAULA LUCAS
ART DIRECTOR & GAMES ARTIST

3D WORK
All characters props and environments, designed, modelled, textured, rigged & animated by me unless otherwise stated.
Stylised Character Models
Animals



Low-poly 3D models made in Blender, handpainted textures in Photoshop.

Bearded vulture animation loop.

Created a non-humanoid Vtuber character for a client. Made in Blender, exported via Unity, live tracked in this video with VSeeFace.
Characters
"Dungeon Golf" is a family friendly couch + online co-op game where you play mini-golf in a dungeon with a cast of silly fantasy characters. I was Art Lead for this title and my responsibilities included setting and creating the art direction for the game, providing concept art for the team and feedback including paintovers, as well as making some characters, enemies and props myself from concept through to implementation in engine.


Early character concept for the Necromancer. Complete with annoying enchanted skull who is used as the Necromancers golf club! Sculpted in Zbrush, textured in Substance Painter with retopology and animation created in Blender.


Special ability animation and death animation.
Creatures
Below is a selection of enemies created for the project. We needed classic feeling enemies that felt like they would be at home in a dungeon environment.















Slime enemy animations in Blender then created the shader for the creature in Unity.


Low-poly dog and bear characters created for a VR training simulator.



3D Creatures

My Original 2D Concept

3D Low Poly Model


3D Stills
Optimised Texture

Small selection of low-poly props created for the VR Training Simulator
3D Map Designs for BTD6
Responsibilities Included:
Creating low poly 3D Assets, Textures, Ambient Particle Effects, Unity implementation and Visual Design in collaboration with the Art Director on the game.




3D Environment Concepts
Responsibilities Included:
Concept and Establish a Visual Style for Maps for the Apple Arcade title "Red Reign"

