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Senior/Principal 3D Art Role Application!

Hi, Panic Stations team!

I'm Paula and when I saw the post about Panic Stations hiring, I immediately wanted to throw my hat in the ring to be considered to be a part of your new team! I love creating fun, stylised work and hoped that I might be a good fit! I'm interested in the Senior/ Principal Generalist 3D Artist position that you have advertised.

 

Thanks for taking the time to read my application and any questions please get in touch at contact@paulalucasart.com.

 Stylised Character Models 

All models and props shown here are designed, modelled, textured and animated by me unless otherwise stated.

Animals

Robin_GIF.gif
TopHatCrab_LongAnimation (1).gif
Bluejay_GIF.gif

Low-poly 3D models made in Blender, handpainted textures in Photoshop.

BeardedVulture.gif

Bearded vulture animation loop.

Created a non-humanoid Vtuber character for a client. Made in Blender, exported via Unity, live tracked in this video with VSeeFace.

Characters

"Dungeon Golf" is a family friendly couch + online co-op game where you play mini-golf in a dungeon with a cast of silly fantasy characters. I was Art Lead for this title and my responsibilities included setting and creating the art direction for the game, providing concept art for the team and feedback including paintovers, as well as making some characters, enemies and props myself from concept through to implementation in engine. 

NecromancerModel.png

Early character concept for the Necromancer. Complete with annoying enchanted skull who is used as the Necromancers golf club! Sculpted in Zbrush, textured in Substance Painter with retopology and animation created in Blender.

Necromancer_Iterations1.png

Special ability animation and death animation.

Creatures

Below is a selection of enemies created for the project. We needed classic feeling enemies that felt like they would be at home in a dungeon environment.

Skeleton_Cleanup.png
Skeleton_Attack.gif
Skeleton_Death2.gif
Zombie_Cleanup.png
Zombie_Attack.gif
Zombie_Walk2.gif
Goblin_Cleanup.png
Goblin_Death.gif
Goblin_RevisedAttack.gif
Golem_V2_Coloured.png
Golem_Attack_Revised.gif
Golem_Damage2.gif
Slime_WalkWIP.gif
Slime_AttackWIP.gif
SlimeMat_EdgeFixed.gif

Slime enemy animations in Blender then created the shader for the creature in Unity.

Game Jam Character 

JeffreyLighthouse_Animations_GIF.gif

Made for Global Game Jam 2020.

 Props & Environment Models 

Environment & Props

Low-poly Frog chef took 1st place in the Sketchfab challenge.

​​Low-poly challenge piece (limited to tight poly count) for Sketchfab competition (try find the secret treasure chest!)

Concept Sheets

​​Using Blender for quick modelling then painting over the assets I created these concept sheets for the 3D modellers on the team for different biomes.

Additional Props & Models

Pumpkin.png
PumpkinBack.png
Shield_Textures_Front.png
Shield_Textures_Back.png

A couple of "Dungeon Golf" props modelled in Blender, baked + painted in Substance.

VehicleStyling_ExampleModels_Paintover.png
icecream_truck_inUnity.gif

Stylised vehicles created for "Ice Cream Wars", first image in Blender. Second image in Unity once shaders and lighting applied.

Update_edited.jpg

Small selection of props made for a VR Training Simulation game. 

Campervans_UnityScreenshot.PNG
Campervan_Texture_Var3_Small.png
Campervan_Texture_Variation2.png

Campervan models in Unity. Created as a quick demo model to show quick workflows with simple colour variation texture sheets.

 Thank you for taking the time!

Any questions, please email me at contact@paulalucasart.com or via the contact form button below!

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